Zshoot: Difference between revisions

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[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>.  Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command.  These functions are useful for causing an [[actor]] to aim vertically at objects other than the player.
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]

Revision as of 16:45, 24 September 2005

zshoot <zvel> <projectile>

Shoots <projectile> with the zvel <zvel>. Values for <zvel> can be calculated using the ldist command. These functions are useful for causing an actor to aim vertically at objects other than the player.