Zshoot: Difference between revisions
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[[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>. Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. | [[Shoot]]s <projectile> with the [[zvel]] <[[gamevar|zvel]]>. Values for <[[gamevar|zvel]]> can be calculated using the [[ldist]] command. These functions are useful for causing an [[actor]] to aim vertically at objects other than the player. | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Projectile manipulation]] |