Ai: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] |
Revision as of 22:47, 24 September 2005
A set of code used in a routine to operate an actor. Not usually needed.
ai <name> <action> <move> <type>
<name> is the name of the ai routine.
<action> is the action the actor will display when the ai routine is called.
<move> is the move used during the ai routine.
<type> is a parameter set used for directional functions on the move command.
Values for <type> are:
faceplayer, geth, getv, randomangle, faceplayerslow, spin, faceplayersmart, fleeenemy, jumptoplayer, seekplayer, furthestdir, and dodgebullet. See move for more information.