|
|
Line 1: |
Line 1: |
| A gamevar is a game variable that can be used to store numerical data which can then be referenced between [[actor]]s.
| | #REDIRECT [[:Category:Gamevar manipulation]] |
| | |
| The syntax for defining a gamevar is 'gamevar <varname> <value> <flags>'
| |
| | |
| A gamevar's flags determine how it is referenced by the game. A gamevar with flags of 0 is known as a global variable. A global variable exists once in the code, and any time a global variable is set, the new value is seen by all [[actor]]s. A gamevar with flags of 1 is a per-player variable. Per-player variables exist once per player in the game, with each player having their own copy of the variable. A gamevar with flags of 2 is a per-[[actor]] variable. A per-[[actor]] variable exists as many times in the code as there are [[sprite]]s in the map. Each [[sprite]] has its own copy of a per-[[actor]] variable in memory.
| |
| | |
| {| {{prettytable}}
| |
| !Name!!Number!!Description!!Page where such variables should be listed
| |
| |-
| |
| |GAMEVAR_FLAG_GLOBAL||0||global variable||
| |
| |-
| |
| |GAMEVAR_FLAG_PERPLAYER||1||per-player variable||
| |
| |-
| |
| |GAMEVAR_FLAG_PERACTOR||2||per-actor variable||
| |
| |-
| |
| |GAMEVAR_FLAG_USER_MASK||3||bitmask controling what flags can be set from con||
| |
| |-
| |
| |GAMEVAR_FLAG_DEFAULT||256||allow override||
| |
| |-
| |
| |GAMEVAR_FLAG_SECRET||512||don't dump...||
| |
| |-
| |
| |GAMEVAR_FLAG_NODEFAULT||1024||don't add to 'default' array.||
| |
| |-
| |
| |GAMEVAR_FLAG_SYSTEM||2048||cannot change mode flags...(only default value)||
| |
| |-
| |
| |GAMEVAR_FLAG_READONLY||4096||values are read-only (no setvar allowed)||
| |
| |-
| |
| |GAMEVAR_FLAG_PLONG||8192||plValue is a pointer to a long||[[Constantly updated gamevars]]
| |
| |}
| |
| | |
| [[Category:EDuke commands]]
| |
| [[Category:Gamevar manipulation]]
| |