Findnearactor: Difference between revisions
| m Categories | m Oops. | ||
| Line 5: | Line 5: | ||
| By getting the actor ID of a nearby actor, the current actor can use [[getactor]]/[[setactor]] to edit the properties of the target actor or [[getangle]] to face the target actor, among other potential uses. | By getting the actor ID of a nearby actor, the current actor can use [[getactor]]/[[setactor]] to edit the properties of the target actor or [[getangle]] to face the target actor, among other potential uses. | ||
| [[Category: | [[Category:EDuke specific commands]] | ||
| [[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] | ||
Revision as of 06:46, 7 September 2006
findnearactor <actor> <distance> <gamevar>
Gets the actor ID of the closest <actor> within <distance> into a <gamevar>. If no actor within range is found, the gamevar is set to -1. The input for <actor> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x and y plane only; for finding actors on the x, y, and z axes use findnearactor3d instead.
By getting the actor ID of a nearby actor, the current actor can use getactor/setactor to edit the properties of the target actor or getangle to face the target actor, among other potential uses.
