Horiz: Difference between revisions
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The '''horiz''' member of the player structure controls the angle at which the player is looking up or down. A value of 100 equates to looking straight ahead; 299 is looking all the way up and -99 is looking all the way down. | |||
gamevar TEMP 0 0 | |||
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 | |||
ifhitspace // slowly angle the player's view downwards when use is held | |||
{ | |||
getplayer[THISACTOR].'''horiz''' TEMP | |||
ifvarg TEMP -99 | |||
addvar TEMP -1 | |||
setplayer[THISACTOR].'''horiz''' TEMP | |||
} | |||
ifaction 0 | |||
action PSTAND | |||
... | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 08:37, 7 September 2006
The horiz member of the player structure controls the angle at which the player is looking up or down. A value of 100 equates to looking straight ahead; 299 is looking all the way up and -99 is looking all the way down.
gamevar TEMP 0 0 actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 ifhitspace // slowly angle the player's view downwards when use is held { getplayer[THISACTOR].horiz TEMP ifvarg TEMP -99 addvar TEMP -1 setplayer[THISACTOR].horiz TEMP } ifaction 0 action PSTAND ...