Addammo: Difference between revisions
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Adds <amount> to ammo of <weapon>. Similar to [[addweapon]] and [[addweaponvar]], but doesn't add the weapon if the player doesn't already have it. | Adds <amount> to ammo of <weapon>. Similar to [[addweapon]] and [[addweaponvar]], but doesn't add the weapon if the player doesn't already have it. | ||
actor AMMO | |||
fall | |||
ifmove RESPAWN_ACTOR_FLAG | |||
state respawnit | |||
else | |||
ifp pshrunk nullop | |||
else | |||
ifp palive | |||
ifcount 6 | |||
ifpdistl RETRIEVEDISTANCE | |||
ifcanseetarget | |||
{ | |||
'''addammo''' PISTOL_WEAPON PISTOLAMMOAMOUNT | |||
quote 65 | |||
ifspawnedby AMMO | |||
state getcode | |||
else | |||
state quikget | |||
} | |||
enda | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 08:48, 7 September 2006
addammo <weapon> <amount>
Adds <amount> to ammo of <weapon>. Similar to addweapon and addweaponvar, but doesn't add the weapon if the player doesn't already have it.
actor AMMO fall ifmove RESPAWN_ACTOR_FLAG state respawnit else ifp pshrunk nullop else ifp palive ifcount 6 ifpdistl RETRIEVEDISTANCE ifcanseetarget { addammo PISTOL_WEAPON PISTOLAMMOAMOUNT quote 65 ifspawnedby AMMO state getcode else state quikget } enda