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Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN. | Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN. | ||
... | |||
ifdead | |||
{ | |||
addkills 1 | |||
sound TURR_DYING | |||
'''guts''' JIBS5 10 | |||
killit | |||
} | |||
... | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 08:56, 7 September 2006
guts <tilenum> <amount>
Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN.
... ifdead { addkills 1 sound TURR_DYING guts JIBS5 10 killit } ...