Guts: Difference between revisions

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Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN.
Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN.
...
ifdead
{
  addkills 1
  sound TURR_DYING
  '''guts''' JIBS5 10
  killit
}
...


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 08:56, 7 September 2006

guts <tilenum> <amount>

Spawns the hard-coded gore. <tilenum> can be JIBS1 through JIBS6, HEADJIB, LEGJIB, ARMJIB, LIZMANHEAD1, LIZMANARM1, LIZMANLEG1, DUKETORSO, DUKELEG or DUKEGUN.

...

ifdead
{
  addkills 1
  sound TURR_DYING
  guts JIBS5 10
  killit
}

...