Access wallnum: Difference between revisions
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m Added to the articles requiring verification category |
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[[Category:Player structure members]] | [[Category:Player structure members]] | ||
[[Category:Articles requiring verification of information]] |
Revision as of 09:33, 7 September 2006
When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access wallnum or access spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite.
got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3