Gotweapon: Difference between revisions
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This is an array of values which specify whether the [[player]] has a certain weapon. | |||
onevent EVENT_RESETWEAPONS | |||
{ | |||
ifvare MULTIMODE 1 | |||
{ | |||
ifvare VOLUME 0 | |||
{ | |||
ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 | |||
{ | |||
setplayer[THISACTOR].'''gotweapon''' ONE ZERO | |||
setplayer[THISACTOR].ammo_amount ONE ZERO | |||
} | |||
} | |||
} | |||
} | |||
endevent | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 18:10, 7 September 2006
This is an array of values which specify whether the player has a certain weapon.
onevent EVENT_RESETWEAPONS { ifvare MULTIMODE 1 { ifvare VOLUME 0 { ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 { setplayer[THISACTOR].gotweapon ONE ZERO setplayer[THISACTOR].ammo_amount ONE ZERO } } } } endevent