Auto Closing Doors: Difference between revisions
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==Making Doors Auto Close== | ==Making Doors Auto Close== | ||
''Map Name: TUTORIAL.MAP (ROOM 1-H)'' | ''Map Name: [[Media:Tutorial.map|TUTORIAL.MAP]] (ROOM 1-H)'' | ||
To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on. | To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on. | ||
[[Category:Editing Doors]] | [[Category:Editing Doors]] |
Latest revision as of 16:59, 10 September 2006
NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.
Making Doors Auto Close
Map Name: TUTORIAL.MAP (ROOM 1-H)
To make any door auto-close, place one sector effector sprite in the door sector, and give it a lotag value of 10. The hitag value is the delay that the door will wait before it closes. A value of 32 is one second, 64 is two seconds, and so on.