Setthisprojectile: Difference between revisions

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getthisprojectile[<[[sprite id]]>].parameter <gamevar>
setthisprojectile[<[[sprite id]]>].parameter <gamevar>


Sets <gamevar> to the value of the specified parameter of the projectile of type tilenumThe parameters are same as those used with [[defineprojectile]].  See also [[setprojectile]].
Sets <gamevar> to the value of the specified parameter of the projectile.  This works like the equivalent [[defineprojectile]] command but can be used in actor code.  See also [[getthisprojectile]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]

Revision as of 16:20, 4 October 2006

setthisprojectile[<sprite id>].parameter <gamevar>

Sets <gamevar> to the value of the specified parameter of the projectile. This works like the equivalent defineprojectile command but can be used in actor code. See also getthisprojectile.