Setthisprojectile: Difference between revisions
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setthisprojectile[<[[sprite id]]>].parameter <gamevar> | setthisprojectile[<[[sprite id]]>].parameter <gamevar> | ||
Sets <gamevar> to the value of the specified parameter of the projectile. This works like the equivalent [[defineprojectile]] command but can be used in actor code. See also [[getthisprojectile]]. | Sets <gamevar> to the value of the specified parameter of the projectile with the [[sprite id]] <[[sprite id]]>. This works like the equivalent [[defineprojectile]] command but can be used in actor code. See also [[getthisprojectile]]. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Projectile manipulation]] | [[Category:Projectile manipulation]] |
Revision as of 16:22, 4 October 2006
setthisprojectile[<sprite id>].parameter <gamevar>
Sets <gamevar> to the value of the specified parameter of the projectile with the sprite id <sprite id>. This works like the equivalent defineprojectile command but can be used in actor code. See also getthisprojectile.