Palette: Difference between revisions
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This is the pointer to the current screen palette in use. The screen palette in use is what determines whether or not to apply the various tints which happen underwater, when night vision is enabled, et cetera. This is of very limited use to the average CON programmer. | This is the pointer to the current screen palette in use. The screen palette in use is what determines whether or not to apply the various tints which happen underwater, when night vision is enabled, et cetera. This is of very limited use to the average CON programmer. See [[spritenvg]], [[ifinwater]], and [[palfrom]]. | ||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 16:46, 5 October 2006
This is the pointer to the current screen palette in use. The screen palette in use is what determines whether or not to apply the various tints which happen underwater, when night vision is enabled, et cetera. This is of very limited use to the average CON programmer. See spritenvg, ifinwater, and palfrom.