WEAPONx FLAGS: Difference between revisions
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:'''4096''' - Spawn Type 2 (Shotgun shells) | :'''4096''' - Spawn Type 2 (Shotgun shells) | ||
:'''8192''' - Spawn Type 3 (Chaingun shells) | :'''8192''' - Spawn Type 3 (Chaingun shells) | ||
:'''16384''' - Semi-automatic (cancel button press after each shot) | |||
:'''32768''' - Alternate reload sound timing (hack for pistol reload sound timing) | |||
:'''65536''' - Alternate weapon timing (hack for chaingun and freezer, see player.c) | |||
WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of [[cstat]] and [[orientation]]. | WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of [[cstat]] and [[orientation]]. |
Revision as of 19:34, 24 November 2006
WEAPONx_FLAGS is a gamevar that has the power to change several different things about weapons (not projectiles).
The flag values for WEAPONx_FLAGS are:
- 1 - Holstering clears clip
- 2 - Glows
- 4 - Automatic
- 8 - Fire every other frame
- 16 - Fire every third frame
- 32 - Random restart on automatic
- 64 - Use ammo per burst (like the Devastator)
- 128 - Is a bomb trigger (Pipebomb Detonator)
- 256 - Using does NOT cause player to become 'visible'
- 512 - Use 'throws' the 'shoots' item
- 1024 - Check weapon availability at 'reload' time
- 2048 - player should stop jumping
- 0 - Spawn Type 1 (Pistol shells)
- 4096 - Spawn Type 2 (Shotgun shells)
- 8192 - Spawn Type 3 (Chaingun shells)
- 16384 - Semi-automatic (cancel button press after each shot)
- 32768 - Alternate reload sound timing (hack for pistol reload sound timing)
- 65536 - Alternate weapon timing (hack for chaingun and freezer, see player.c)
WEAPONx_FLAGS is a bitfield, so you can add the individual flags together in the manner of cstat and orientation.