PROJ DECAL: Difference between revisions

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Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Don't work at bullet typer projectile shoots by another actor than players.

Revision as of 13:42, 8 December 2006

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, ie- bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Don't work at bullet typer projectile shoots by another actor than players.