PROJ ISOUND: Difference between revisions
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Where <name> is the name of the [[sound]] you wish to play. | Where <name> is the name of the [[sound]] you wish to play. | ||
Set -1 to nothing (not zero because if you look at DEFS.CON <b>define KICK_HIT 0</b>) |
Revision as of 19:40, 24 December 2006
PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.
Syntax is:
defineprojectile <tile number> PROJ_ISOUND <name>
Where <name> is the name of the sound you wish to play.
Set -1 to nothing (not zero because if you look at DEFS.CON define KICK_HIT 0)