PROJ ISOUND: Difference between revisions

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Where <name> is the name of the [[sound]] you wish to play.
Where <name> is the name of the [[sound]] you wish to play.
Set -1 to nothing (not zero because if you look at DEFS.CON <b>define KICK_HIT 0</b>)

Revision as of 19:40, 24 December 2006

PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.

Syntax is:

defineprojectile <tile number> PROJ_ISOUND <name>

Where <name> is the name of the sound you wish to play.

Set -1 to nothing (not zero because if you look at DEFS.CON define KICK_HIT 0)