Building EDuke32 on Linux: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Building EDuke32 on Fedora Core 6''' | '''Building EDuke32 on Fedora Core 6''' | ||
Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be fond here.[http://www.3drealms.com/duke3d/] | |||
Step #1 - You need to aquire the source packages for EDuke32. | Step #1 - You need to aquire the source packages for EDuke32. | ||
You need both the eduke32 source and txbuild source files. | You need both the eduke32 source and txbuild source files. Download them to your desktop from here. [http://www.eduke32.com/downloads] | ||
Step #2 - Create two folders on your desktop. | |||
I chose to create a "duke3d" and "build" folders. Why these names? Well, | |||
Step #3 - Preapre Fedora Core 6 for the build process | |||
Fedora needs some packages intalled before you can properly build the required files. So, what files do you need? Here's the list. | |||
nasm | |||
libstdc++ | |||
Step #4 - Building the EDuke32 files. | |||
In a terminal window move to the duke3d folder you created ealier. In that folder all you should have to type is "make". | |||
Step #5 - Confirm the files that were created. | |||
Six files should have been created: | |||
Mapster32.map | |||
Mapster32.sym | |||
Mapster32 (executable) | |||
eduke32.map | |||
eduke32.sym | |||
eduke32 (exectuable) |
Revision as of 23:53, 6 January 2007
Building EDuke32 on Fedora Core 6
Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be fond here.[1]
Step #1 - You need to aquire the source packages for EDuke32.
You need both the eduke32 source and txbuild source files. Download them to your desktop from here. [2]
Step #2 - Create two folders on your desktop.
I chose to create a "duke3d" and "build" folders. Why these names? Well,
Step #3 - Preapre Fedora Core 6 for the build process
Fedora needs some packages intalled before you can properly build the required files. So, what files do you need? Here's the list.
nasm libstdc++
Step #4 - Building the EDuke32 files.
In a terminal window move to the duke3d folder you created ealier. In that folder all you should have to type is "make".
Step #5 - Confirm the files that were created.
Six files should have been created:
Mapster32.map Mapster32.sym Mapster32 (executable) eduke32.map eduke32.sym eduke32 (exectuable)