Building EDuke32 on Linux: Difference between revisions
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'''Building EDuke32 on Fedora Core 6''' | |||
== '''Building EDuke32 on Fedora Core 6''' == | |||
Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be fond here.[http://www.3drealms.com/duke3d/] | Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be fond here.[http://www.3drealms.com/duke3d/] | ||
'''Step #1 - You need to aquire the source packages for EDuke32. | '''Step #1 - You need to aquire the source packages for EDuke32. |
Revision as of 23:55, 6 January 2007
Building EDuke32 on Fedora Core 6
Note: You need an acutal copy of Duke Nukem 3D. The shareware vesion can be fond here.[1]
Step #1 - You need to aquire the source packages for EDuke32.
You need both the eduke32 source and txbuild source files. Download them to your desktop from here. [2]
Step #2 - Create two folders on your desktop.
I chose to create a "duke3d" and "build" folders. Why these names? Well,
Step #3 - Preapre Fedora Core 6 for the build process
Fedora needs some packages intalled before you can properly build the required files. So, what files do you need? Here's the list.
nasm libstdc++
Step #4 - Building the EDuke32 files.
In a terminal window move to the duke3d folder you created ealier. In that folder all you should have to type is "make".
Step #5 - Confirm the files that were created.
Six files should have been created:
Mapster32.map Mapster32.sym Mapster32 (executable) eduke32.map eduke32.sym eduke32 (exectuable)