Full list of structure members: Difference between revisions
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[[Members of the input structure]] | [[Members of the input structure]] | ||
[[Members of the projectile structure]] | |||
For members to use with [[getprojectile]], [[setprojectile]], [[getthisprojectile]], and [[setthisprojectile]], see [[defineprojectile]]. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser. | For members to use with [[getprojectile]], [[setprojectile]], [[getthisprojectile]], and [[setthisprojectile]], see [[defineprojectile]]. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser. | ||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 12:27, 15 April 2007
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.
Members of the sprite and hittype structures
Members of the player structure
Members of the sector structure
Members of the userdef structure
Members of the input structure
Members of the projectile structure
For members to use with getprojectile, setprojectile, getthisprojectile, and setthisprojectile, see defineprojectile. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser.