Full list of structure members: Difference between revisions

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[[Members of the input structure]]
[[Members of the input structure]]
[[Members of the projectile structure]]


For members to use with [[getprojectile]], [[setprojectile]], [[getthisprojectile]], and [[setthisprojectile]], see [[defineprojectile]]. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser.
For members to use with [[getprojectile]], [[setprojectile]], [[getthisprojectile]], and [[setthisprojectile]], see [[defineprojectile]]. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser.


[[Category:Structure member documentation]]
[[Category:Structure member documentation]]

Revision as of 12:27, 15 April 2007

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.

Members of the sprite and hittype structures

Members of the player structure

Members of the sector structure

Members of the wall structure

Members of the userdef structure

Members of the input structure

Members of the projectile structure

For members to use with getprojectile, setprojectile, getthisprojectile, and setthisprojectile, see defineprojectile. They are the top list, but you have to cut off the “PROJ_” part and convert them to lowercase before they will be accepted by the CON parser.