Spritenoshade: Difference between revisions
No edit summary  | 
				No edit summary  | 
				||
| Line 2: | Line 2: | ||
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.  | Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.  | ||
If you want to a actor glow like some projectiles in the game, use togheder with setactor[THISACTOR].shade -127.  | |||
[[Category:EDuke32 specific commands]]  | [[Category:EDuke32 specific commands]]  | ||
[[Category:Sprite manipulation]]  | [[Category:Sprite manipulation]]  | ||
Revision as of 18:21, 18 May 2007
spritenoshade <tilenum>
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
If you want to a actor glow like some projectiles in the game, use togheder with setactor[THISACTOR].shade -127.