PROJ DECAL: Difference between revisions
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Hendricks266 (talk | contribs) m Added category and fixed grammar. |
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PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, | PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes. | ||
Syntax is: | Syntax is: | ||
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Where <number> is the tilenum of the decal used. Only works with bullet projectiles. | Where <number> is the tilenum of the decal used. Only works with bullet projectiles. | ||
Doesn't work with bullet type projectiles fired by actors other than players. | |||
[[Category:Projectile_structure_members]] |
Revision as of 18:07, 13 June 2007
PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.
Syntax is:
defineprojectile <tile number> PROJ_DECAL <number>
Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Doesn't work with bullet type projectiles fired by actors other than players.