PROJ DECAL: Difference between revisions

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PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, ie- bullet holes.
PROJ_DECAL is a [[defineprojectile]] property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.


Syntax is:
Syntax is:
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Where <number> is the tilenum of the decal used. Only works with bullet projectiles.
Where <number> is the tilenum of the decal used. Only works with bullet projectiles.


Don't work at bullet typer projectile shoots by another actor than players.
Doesn't work with bullet type projectiles fired by actors other than players.
 
[[Category:Projectile_structure_members]]

Revision as of 18:07, 13 June 2007

PROJ_DECAL is a defineprojectile property used to set the tilenum of any decal spawned by the projectile, i.e. bullet holes.

Syntax is:

defineprojectile <tile number> PROJ_DECAL <number>

Where <number> is the tilenum of the decal used. Only works with bullet projectiles.

Doesn't work with bullet type projectiles fired by actors other than players.