PROJ EXTRA: Difference between revisions
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Where <number> is the damage strength. | Where <number> is the damage strength. | ||
Negative numbers do not work to create a “healing” projectile. You must set this value to 0 and have the actor that is hit manually add health back to itself. | |||
[[Category:Projectile_structure_members]] |
Revision as of 18:09, 13 June 2007
PROJ_EXTRA is a defineprojectile property used to set the damage strength of a projectile.
Syntax is:
defineprojectile <tile number> PROJ_EXTRA <number>
Where <number> is the damage strength.
Negative numbers do not work to create a “healing” projectile. You must set this value to 0 and have the actor that is hit manually add health back to itself.