User:Hendricks 266: Difference between revisions

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== Introduction ==
He's really very smart, unlike that Hendricks 265 moron.
He's really very smart, unlike that Hendricks 265 moron.


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[http://www.freewebtown.com/hendricks266/index.html My Website (WIP)]
[http://www.freewebtown.com/hendricks266/index.html My Website (WIP)]
== Requests ==
=== Cutscenes ===
* Add con control over cutscenes in the form of:
** Pre-Episode Cutscenes:
*** Does this episode have a beginning cutscene (Ep. 4)?
*** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** If it does, what is the filename?
*** If it does, what are the sound effects?
** Ending Cutscenes:
*** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
*** If it is a tile range, where are the tiles (tilenum)?
*** If it is an .anm file, what is the filename?
*** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** What are the sound effects?
** Ending Screens:
*** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
*** If it does, what is the tilenum?
** All but Ending Screens:
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?
** Opening Logos:
*** What is the filename?
*** If there are multiple .anm files, how many are there, and what are the filenames?
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?
=== Redefine Primitives ===
* Add other redefine primitives:
** redefine
** redefinesound
** redefinevolume
** redefineskill
** redefinelevelname
** remusic
=== Hard-Coded Actor "var" Primitives ===
* Add more "var" primitives to existing primitives:
** gutsvar <tilenum> <amount [[gamevar]]>
** debrisvar <tilenum> <amount [[gamevar]]>
** mailvar <amount [[gamevar]]>
** moneyvar <amount [[gamevar]]>
** papervar <amount [[gamevar]]>
** lotsofglassvar <amount [[gamevar]]>
=== Mathematical Primitives ===
* Add more mathematical primitives:
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
*** expvar <gamevar> <value>
*** expvarvar <gamevar> <gamevar>
=== Maphack Functions ===
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
=== Multiple Layer Room-Over-Room ===
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>

Revision as of 15:01, 21 June 2007

Introduction

He's really very smart, unlike that Hendricks 265 moron.

Hendricks 266 is a very awesome dude!
He's not stupid, so he won't run outside nude.
He's a nice guy, so he's not in even one feud.
Go ahead and talk to him! He's always in a good mood!

My Website (WIP)

Requests

Cutscenes

  • Add con control over cutscenes in the form of:
    • Pre-Episode Cutscenes:
      • Does this episode have a beginning cutscene (Ep. 4)?
      • If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • If it does, what is the filename?
      • If it does, what are the sound effects?
    • Ending Cutscenes:
      • Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
      • If it is a tile range, where are the tiles (tilenum)?
      • If it is an .anm file, what is the filename?
      • If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
      • What are the sound effects?
    • Ending Screens:
      • Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
      • If it does, what is the tilenum?
    • All but Ending Screens:
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?
    • Opening Logos:
      • What is the filename?
      • If there are multiple .anm files, how many are there, and what are the filenames?
      • Is there a background .mid?
      • If there is, what is it?
      • How many sound effects are there?
      • When do the sound effects play?

Redefine Primitives

  • Add other redefine primitives:
    • redefine
    • redefinesound
    • redefinevolume
    • redefineskill
    • redefinelevelname
    • remusic

Hard-Coded Actor "var" Primitives

  • Add more "var" primitives to existing primitives:

Mathematical Primitives

  • Add more mathematical primitives:
    • Exponents (Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively) I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.
      • expvar <gamevar> <value>
      • expvarvar <gamevar> <gamevar>

Maphack Functions

All I want now is to have my maphack code integrated into JFDuke3D and JFSW.

Multiple Layer Room-Over-Room

*shot*