User:Hendricks 266: Difference between revisions
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== Introduction == | |||
He's really very smart, unlike that Hendricks 265 moron. | He's really very smart, unlike that Hendricks 265 moron. | ||
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[http://www.freewebtown.com/hendricks266/index.html My Website (WIP)] | [http://www.freewebtown.com/hendricks266/index.html My Website (WIP)] | ||
== Requests == | |||
=== Cutscenes === | |||
* Add con control over cutscenes in the form of: | |||
** Pre-Episode Cutscenes: | |||
*** Does this episode have a beginning cutscene (Ep. 4)? | |||
*** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames? | |||
*** If it does, what is the filename? | |||
*** If it does, what are the sound effects? | |||
** Ending Cutscenes: | |||
*** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)? | |||
*** If it is a tile range, where are the tiles (tilenum)? | |||
*** If it is an .anm file, what is the filename? | |||
*** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames? | |||
*** What are the sound effects? | |||
** Ending Screens: | |||
*** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)? | |||
*** If it does, what is the tilenum? | |||
** All but Ending Screens: | |||
*** Is there a background .mid? | |||
*** If there is, what is it? | |||
*** How many sound effects are there? | |||
*** When do the sound effects play? | |||
** Opening Logos: | |||
*** What is the filename? | |||
*** If there are multiple .anm files, how many are there, and what are the filenames? | |||
*** Is there a background .mid? | |||
*** If there is, what is it? | |||
*** How many sound effects are there? | |||
*** When do the sound effects play? | |||
=== Redefine Primitives === | |||
* Add other redefine primitives: | |||
** redefine | |||
** redefinesound | |||
** redefinevolume | |||
** redefineskill | |||
** redefinelevelname | |||
** remusic | |||
=== Hard-Coded Actor "var" Primitives === | |||
* Add more "var" primitives to existing primitives: | |||
** gutsvar <tilenum> <amount [[gamevar]]> | |||
** debrisvar <tilenum> <amount [[gamevar]]> | |||
** mailvar <amount [[gamevar]]> | |||
** moneyvar <amount [[gamevar]]> | |||
** papervar <amount [[gamevar]]> | |||
** lotsofglassvar <amount [[gamevar]]> | |||
=== Mathematical Primitives === | |||
* Add more mathematical primitives: | |||
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless. | |||
*** expvar <gamevar> <value> | |||
*** expvarvar <gamevar> <gamevar> | |||
=== Maphack Functions === | |||
All I want now is to have my maphack code integrated into JFDuke3D and JFSW. | |||
=== Multiple Layer Room-Over-Room === | |||
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT> |
Revision as of 15:01, 21 June 2007
Introduction
He's really very smart, unlike that Hendricks 265 moron.
Hendricks 266 is a very awesome dude!
He's not stupid, so he won't run outside nude.
He's a nice guy, so he's not in even one feud.
Go ahead and talk to him! He's always in a good mood!
Requests
Cutscenes
- Add con control over cutscenes in the form of:
- Pre-Episode Cutscenes:
- Does this episode have a beginning cutscene (Ep. 4)?
- If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- If it does, what is the filename?
- If it does, what are the sound effects?
- Ending Cutscenes:
- Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
- If it is a tile range, where are the tiles (tilenum)?
- If it is an .anm file, what is the filename?
- If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- What are the sound effects?
- Ending Screens:
- Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
- If it does, what is the tilenum?
- All but Ending Screens:
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Opening Logos:
- What is the filename?
- If there are multiple .anm files, how many are there, and what are the filenames?
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Pre-Episode Cutscenes:
Redefine Primitives
- Add other redefine primitives:
- redefine
- redefinesound
- redefinevolume
- redefineskill
- redefinelevelname
- remusic
Hard-Coded Actor "var" Primitives
- Add more "var" primitives to existing primitives:
Mathematical Primitives
- Add more mathematical primitives:
- Exponents
(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.- expvar <gamevar> <value>
- expvarvar <gamevar> <gamevar>
- Exponents
Maphack Functions
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
Multiple Layer Room-Over-Room
*shot*