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''''''bits'''''' returns a bit-field indicating which buttons the player is pressing. A particular button press can be checked by using [[ifvarand]] with the following values: | ''''''bits'''''' returns a bit-field indicating which buttons the player is pressing. A particular button press can be checked by using [[ifvarand]] with the following values: | ||
define INPUT_JUMP 1 | // bits | ||
define INPUT_CROUCH 2 | define INPUT_JUMP 1 | ||
define INPUT_FIRE 4 | define INPUT_CROUCH 2 | ||
define INPUT_AIM_UP 8 | define INPUT_FIRE 4 | ||
define INPUT_AIM_DOWN 16 | define INPUT_AIM_UP 8 | ||
define INPUT_RUNNING 32 | define INPUT_AIM_DOWN 16 | ||
define INPUT_LOOK_LEFT 64 | define INPUT_RUNNING 32 | ||
define INPUT_LOOK_RIGHT 128 | define INPUT_LOOK_LEFT 64 | ||
define INPUT_WEAPON_1 256 | define INPUT_LOOK_RIGHT 128 | ||
define INPUT_WEAPON_2 512 | define INPUT_WEAPON_1 256 | ||
define INPUT_WEAPON_3 768 | define INPUT_WEAPON_2 512 | ||
define INPUT_WEAPON_4 1024 | define INPUT_WEAPON_3 768 | ||
define INPUT_WEAPON_5 1280 | define INPUT_WEAPON_4 1024 | ||
define INPUT_WEAPON_6 1536 | define INPUT_WEAPON_5 1280 | ||
define INPUT_WEAPON_7 1792 | define INPUT_WEAPON_6 1536 | ||
define INPUT_WEAPON_8 2048 | define INPUT_WEAPON_7 1792 | ||
define INPUT_WEAPON_9 2304 | define INPUT_WEAPON_8 2048 | ||
define INPUT_WEAPON_10 2560 | define INPUT_WEAPON_9 2304 | ||
define INPUT_WEAPON_PREV 2816 | define INPUT_WEAPON_10 2560 | ||
define INPUT_WEAPON_NEXT 3072 | define INPUT_WEAPON_PREV 2816 | ||
define INPUT_STEROIDS 4096 | define INPUT_WEAPON_NEXT 3072 | ||
define INPUT_LOOK_UP 8192 | define INPUT_STEROIDS 4096 | ||
define INPUT_LOOK_DOWN 16384 | define INPUT_LOOK_UP 8192 | ||
define INPUT_NIGHTVISION 32768 | define INPUT_LOOK_DOWN 16384 | ||
define INPUT_MEDKIT 65536 | define INPUT_NIGHTVISION 32768 | ||
define INPUT_RESERVED 131072 | define INPUT_MEDKIT 65536 | ||
define INPUT_CENTER_VIEW 262144 | define INPUT_RESERVED 131072 | ||
define INPUT_HOLSTER_WEAPON 524288 | define INPUT_CENTER_VIEW 262144 | ||
define INPUT_INVENTORY_LEFT 1048576 | define INPUT_HOLSTER_WEAPON 524288 | ||
define INPUT_PAUSE 2097152 | define INPUT_INVENTORY_LEFT 1048576 | ||
define INPUT_QUICK_KICK 4194304 | define INPUT_PAUSE 2097152 | ||
define INPUT_AIM_MODE 8388608 | define INPUT_QUICK_KICK 4194304 | ||
define INPUT_HOLODUKE 16777216 | define INPUT_AIM_MODE 8388608 | ||
define INPUT_JETPACK 33554432 | define INPUT_HOLODUKE 16777216 | ||
define INPUT_QUIT 67108864 | define INPUT_JETPACK 33554432 | ||
define INPUT_INVENTORY_RIGHT 134217728 | define INPUT_QUIT 67108864 | ||
define INPUT_TURN_AROUND 268435456 | define INPUT_INVENTORY_RIGHT 134217728 | ||
define INPUT_OPEN 536870912 | define INPUT_TURN_AROUND 268435456 | ||
define INPUT_INVENTORY 1073741824 | define INPUT_OPEN 536870912 | ||
define INPUT_ESC 2147483648 | define INPUT_INVENTORY 1073741824 | ||
define INPUT_ESC 2147483648 | |||
[[Category:Input structure members]] | [[Category:Input structure members]] |
Revision as of 16:14, 12 September 2007
'bits' returns a bit-field indicating which buttons the player is pressing. A particular button press can be checked by using ifvarand with the following values:
// bits define INPUT_JUMP 1 define INPUT_CROUCH 2 define INPUT_FIRE 4 define INPUT_AIM_UP 8 define INPUT_AIM_DOWN 16 define INPUT_RUNNING 32 define INPUT_LOOK_LEFT 64 define INPUT_LOOK_RIGHT 128 define INPUT_WEAPON_1 256 define INPUT_WEAPON_2 512 define INPUT_WEAPON_3 768 define INPUT_WEAPON_4 1024 define INPUT_WEAPON_5 1280 define INPUT_WEAPON_6 1536 define INPUT_WEAPON_7 1792 define INPUT_WEAPON_8 2048 define INPUT_WEAPON_9 2304 define INPUT_WEAPON_10 2560 define INPUT_WEAPON_PREV 2816 define INPUT_WEAPON_NEXT 3072 define INPUT_STEROIDS 4096 define INPUT_LOOK_UP 8192 define INPUT_LOOK_DOWN 16384 define INPUT_NIGHTVISION 32768 define INPUT_MEDKIT 65536 define INPUT_RESERVED 131072 define INPUT_CENTER_VIEW 262144 define INPUT_HOLSTER_WEAPON 524288 define INPUT_INVENTORY_LEFT 1048576 define INPUT_PAUSE 2097152 define INPUT_QUICK_KICK 4194304 define INPUT_AIM_MODE 8388608 define INPUT_HOLODUKE 16777216 define INPUT_JETPACK 33554432 define INPUT_QUIT 67108864 define INPUT_INVENTORY_RIGHT 134217728 define INPUT_TURN_AROUND 268435456 define INPUT_OPEN 536870912 define INPUT_INVENTORY 1073741824 define INPUT_ESC 2147483648