Prevent fall damage or falling death: Difference between revisions
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LordMisfit (talk | contribs) mNo edit summary |
LordMisfit (talk | contribs) m minor fix based on extensive testing |
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<pre> | <pre> | ||
getplayer[THISACTOR].falling_counter fallcounter | getplayer[THISACTOR].falling_counter fallcounter | ||
ifvarg fallcounter | ifvarg fallcounter 60 | ||
{ | { | ||
setvar fallcounter | setvar fallcounter 60 // any value under 62 is non-fatal | ||
setplayer[THISACTOR].falling_counter fallcounter | setplayer[THISACTOR].falling_counter fallcounter | ||
} | } | ||
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<pre> | <pre> | ||
getplayer[THISACTOR].falling_counter fallcounter | getplayer[THISACTOR].falling_counter fallcounter | ||
ifvarg fallcounter | ifvarg fallcounter 7 | ||
{ | { | ||
setvar fallcounter | setvar fallcounter 7 // any value under 9 does no damage | ||
setplayer[THISACTOR].falling_counter fallcounter | setplayer[THISACTOR].falling_counter fallcounter | ||
} | } |
Revision as of 22:45, 15 October 2007
The following code can be used to prevent the player from either receiving fall damage, or from hitting 'terminal velocity', which results in death upon hitting the ground.
You'll need a single gamevar to hold the value of falling_counter.
gamevar fallcounter 0 1
Inside the APLAYER actor, use the following code to restrict the falling counter to prevent falling deaths:
getplayer[THISACTOR].falling_counter fallcounter ifvarg fallcounter 60 { setvar fallcounter 60 // any value under 62 is non-fatal setplayer[THISACTOR].falling_counter fallcounter }
To prevent ANY fall damage to the player, change it to the following
getplayer[THISACTOR].falling_counter fallcounter ifvarg fallcounter 7 { setvar fallcounter 7 // any value under 9 does no damage setplayer[THISACTOR].falling_counter fallcounter }