Ceilingstat: Difference between revisions
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The known values are below  | The known values are below  | ||
:'''1''' = Ceiling is a parallax sky/texture  | :'''1''' = Bit 0: Ceiling is a parallax sky/texture  | ||
:'''2''' =   | :'''2''' = Bit 1: Ceiling is sloped  | ||
:'''4''' =   | :'''4''' = Bit 2: Ceiling Texture's x & y is swapped  | ||
:'''8''' = Ceiling Texture Expansion is on ["E" key in Build/Mapster32]  | :'''8''' = Bit 3: Ceiling Texture Expansion is on ["E" key in Build/Mapster32]  | ||
:'''16''' =   | :'''16''' = Bit 4: Ceiling Texture's x is flipped  | ||
:'''32''' =   | :'''32''' = Bit 5: Ceiling Texture's y is flipped  | ||
:'''64''' = Ceiling Texture Relativity is on ["R" key in Build/Mapster32]  | :'''64''' = Bit 6: Ceiling Texture Relativity is on ["R" key in Build/Mapster32]  | ||
:'''128''' = Ceiling   | |||
:'''256''' = Ceiling   | :'''128''' = Bit 7: Masked Ceiling [?, Unused in Source Code & Game]  | ||
:'''256''' = Bit 8: Translucent Masked Ceiling [?, Unused in Source Code & Game]  | |||
:'''384''' = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]  | |||
''See also [[floorstat]].''  | ''See also [[floorstat]].''  | ||
[[Category:Sector structure members]]  | [[Category:Sector structure members]]  | ||
Revision as of 01:04, 2 November 2007
Ceilingstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below
- 1 = Bit 0: Ceiling is a parallax sky/texture
 - 2 = Bit 1: Ceiling is sloped
 - 4 = Bit 2: Ceiling Texture's x & y is swapped
 - 8 = Bit 3: Ceiling Texture Expansion is on ["E" key in Build/Mapster32]
 - 16 = Bit 4: Ceiling Texture's x is flipped
 - 32 = Bit 5: Ceiling Texture's y is flipped
 - 64 = Bit 6: Ceiling Texture Relativity is on ["R" key in Build/Mapster32]
 
- 128 = Bit 7: Masked Ceiling [?, Unused in Source Code & Game]
 - 256 = Bit 8: Translucent Masked Ceiling [?, Unused in Source Code & Game]
 - 384 = Bit 7&8: Reverse Translucent Masked Ceiling [?, Unused in Source Code & Game]
 
See also floorstat.