PLR MORALE: Difference between revisions

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Beware: bad English here
 
Added an explanation for the name, tried to improve the writing style of the article.
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The default value is -1. When this variable is -1, the status bar shows the actual shield amount. If not, it shows PLR_MORALE instead.
The default value is -1. When this variable is -1, the status bar shows the actual shield amount. If not, it shows PLR_MORALE instead.


I think it's useful for debug. If I want to know a variable's value, I'd sets the variable's value to the PLR_MORALE. So I can see the value at the status bar and it won't affect the gameplay.
This variable can be useful for debugging. If you want to know a variable's value, just set PLR_MORALE to it. This way, you can see the value at the status bar and it won't affect the gameplay.


I'm just wondering why it was called "MORALE".
This variable was used to display the player's morale in [[WW2GI]].

Revision as of 21:08, 15 February 2008

PLR_MORALE is a gamevar that is used to override shield amount which is shown at the status bar.

It doesn't change the shield amount. It just a visual illusion at the status bar. The default value is -1. When this variable is -1, the status bar shows the actual shield amount. If not, it shows PLR_MORALE instead.

This variable can be useful for debugging. If you want to know a variable's value, just set PLR_MORALE to it. This way, you can see the value at the status bar and it won't affect the gameplay.

This variable was used to display the player's morale in WW2GI.