PROJ VEL: Difference between revisions
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Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds. | Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds. | ||
For reference: | |||
*RPG speed: 644 | |||
*Devastator speed: 644 | |||
*Cycloid Emperor rocket speed: 772 | |||
*Shrinker speed: 768 | |||
*Freeze Blast speed: 644 | |||
*Laser speed: 840 | |||
*Spit speed: 292 | |||
*Mental Blast speed: 348 | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 07:51, 21 April 2008
PROJ_VEL is a defineprojectile property used to set the velocity of a projectile.
Syntax is:
defineprojectile <tile number> PROJ_VEL <number>
Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use PROJ_VEL_MULT to go at higher speeds.
For reference:
- RPG speed: 644
- Devastator speed: 644
- Cycloid Emperor rocket speed: 772
- Shrinker speed: 768
- Freeze Blast speed: 644
- Laser speed: 840
- Spit speed: 292
- Mental Blast speed: 348