Statnum: Difference between revisions
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Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the [[killit]] primitive. In order for them to be killed their statnum has to be changed with [[changespritestat]]. | Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the [[killit]] primitive. In order for them to be killed their statnum has to be changed with [[changespritestat]]. | ||
[[Category:Sprite structure members]] |
Revision as of 13:20, 21 April 2008
Statnums are used by the game internally to see whether something is an actor, player, projectile, etc...
Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the killit primitive. In order for them to be killed their statnum has to be changed with changespritestat.