Gamearray: Difference between revisions
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A gamearray is a CON version of the array data type common in programming languages. A gamearray is defined with: gamearray <name> <size>. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. However, as of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use setvarvar to copy the value to a [[gamevar]]. Values can only be set with [[setarray]]. | A gamearray is a [[Scripting|CON]] version of the [[Wikipedia:Array|array data type]] common in programming languages. A gamearray is defined with: gamearray <name> <size>. The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from [[gamevar]]s. However, as of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use [[setvarvar]] to copy the value to a [[gamevar]]. Values can only be set with [[setarray]]. |
Revision as of 16:04, 26 May 2008
A gamearray is a CON version of the array data type common in programming languages. A gamearray is defined with: gamearray <name> <size>. The size parameter specifies how many values the array holds. Values in the array are accessed as <name>[<index>] with any command that reads from gamevars. However, as of the May 16, 2008 snapshot, some commands may crash when used with a gamearray, so to be safe, use setvarvar to copy the value to a gamevar. Values can only be set with setarray.