EVENT KILLIT: Difference between revisions
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Hunter byte (talk | contribs) New page: '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. This event is fired when an actor is about to killed by the killit command or ... |
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'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. | '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. | ||
This [[event]] is fired when an actor is about to killed by the [[killit]] command or the game. | This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game. | ||
Set gamevar RETURN 0 to let the actor die.<br> | Set gamevar RETURN 0 to let the actor die.<br> | ||
Set gamevar RETURN 1 to let the actor live.<br> | Set gamevar RETURN 1 to let the actor live.<br> | ||
Note: by default the game kills actors but it's advisable to set RETURN explicitly before exiting the event. Otherwise the RETURN may | Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 13:27, 8 June 2008
EVENT_KILLIT is a Game Event.
This event is fired when an actor is about to be killed by the killit command or by the game.
Set gamevar RETURN 0 to let the actor die.
Set gamevar RETURN 1 to let the actor live.
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.