EVENT KILLIT: Difference between revisions

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New page: '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. This event is fired when an actor is about to killed by the killit command or ...
 
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'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].
'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].


This [[event]] is fired when an actor is about to killed by the [[killit]] command or the game.
This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game.


Set gamevar RETURN 0 to let the actor die.<br>
Set gamevar RETURN 0 to let the actor die.<br>
Set gamevar RETURN 1 to let the actor live.<br>
Set gamevar RETURN 1 to let the actor live.<br>
Note: by default the game kills actors but it's advisable to set RETURN explicitly before exiting the event. Otherwise the RETURN may change during processing the event because some commands change this gamevar.
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.


[[Category:Events]]
[[Category:Events]]

Revision as of 13:27, 8 June 2008

EVENT_KILLIT is a Game Event.

This event is fired when an actor is about to be killed by the killit command or by the game.

Set gamevar RETURN 0 to let the actor die.
Set gamevar RETURN 1 to let the actor live.
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.