User:Hendricks 266: Difference between revisions
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== Introduction == | == Introduction == | ||
Hey guys, Cap'n here, just wanted to tell you: | Hey guys, Cap'n here, just wanted to tell you: | ||
Hendricks266's real name is..*throat gargles as blood sprays across room | Hendricks266's real name is... *throat gargles as blood sprays across room* | ||
== Requests == | == Requests == | ||
Line 69: | Line 55: | ||
=== Mathematical Primitives === | === Mathematical Primitives === | ||
* Add more mathematical primitives: | * Add more mathematical primitives: | ||
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[ | ** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333...] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless. | ||
*** expvar <gamevar> <value> | *** expvar <gamevar> <value> | ||
*** expvarvar <gamevar> <gamevar> | *** expvarvar <gamevar> <gamevar> | ||
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All I want now is to have my maphack code integrated into JFDuke3D and JFSW. | All I want now is to have my maphack code integrated into JFDuke3D and JFSW. | ||
=== | === FLAC Support === | ||
Put that in SWP too.<br /> | |||
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT> | <FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT> | ||
== Projects == | |||
I'm working on several projects. | |||
=== Action Duke === | |||
TODO | |||
=== Duke Meets DOOM Rebirth === | |||
[[Image:DMDR_Title_Highres.jpg|320px]] | |||
[[Image:DMDR_Main_Menu.jpg|320px]] | |||
[[Image:DMDR_001.gif|320px]] | |||
[[Image:DMDR_002.jpg|320px]] | |||
[[Image:DMDR_003.jpg|320px]] |
Revision as of 09:26, 10 June 2008
Introduction
Hey guys, Cap'n here, just wanted to tell you: Hendricks266's real name is... *throat gargles as blood sprays across room*
Requests
Cutscenes
- Add con control over cutscenes in the form of:
- Pre-Episode Cutscenes:
- Does this episode have a beginning cutscene (Ep. 4)?
- If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- If it does, what is the filename?
- If it does, what are the sound effects?
- Ending Cutscenes:
- Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
- If it is a tile range, where are the tiles (tilenum)?
- If it is an .anm file, what is the filename?
- If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- What are the sound effects?
- Ending Screens:
- Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
- If it does, what is the tilenum?
- All but Ending Screens:
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Opening Logos:
- What is the filename?
- If there are multiple .anm files, how many are there, and what are the filenames?
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Pre-Episode Cutscenes:
Redefine Primitives
- Add other redefine primitives:
- redefine
- redefinesound
- redefinevolume
- redefineskill
- redefinelevelname
- remusic
Hard-Coded Actor "var" Primitives
- Add more "var" primitives to existing primitives:
Mathematical Primitives
- Add more mathematical primitives:
- Exponents
(Also covers square root and cube root, ^0.5 and ^0.3[33333...] respectively)I have since discovered the sqrt parameter, and getting the cube root of something is pretty much useless.- expvar <gamevar> <value>
- expvarvar <gamevar> <gamevar>
- Exponents
Maphack Functions
All I want now is to have my maphack code integrated into JFDuke3D and JFSW.
FLAC Support
Put that in SWP too.
*shot*
Projects
I'm working on several projects.
Action Duke
TODO