EDuke32 Modifications: Difference between revisions

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<td style="border:1px solid #000; background:#eee">Unreleased, In Development</td>
<td style="border:1px solid #000; background:#eee">Unreleased, In Development</td>
<td style="border:1px solid #000; background:#eee">[[User:Captain Awesome|Captain Awesome]]</td></tr>
<td style="border:1px solid #000; background:#eee">[[User:Captain Awesome|Captain Awesome]]</td></tr>
<tr><td colspan="2">[[Image:Duke0003.gif|200px]][[Image:Duke0004.gif|200px]]</td><td colspan="1">Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</td></tr>
<tr><td colspan="2">[[Image:DukeROTK.gif|200px]][[Image:DukeROTK2.gif|200px]]</td><td colspan="1">Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with ''most'' user-maps for replay value.</td></tr>


<tr><td style="border:1px solid #000; background:#eee">Duke Meets DOOM Rebirth</td>
<tr><td style="border:1px solid #000; background:#eee">Duke Meets DOOM Rebirth</td>

Revision as of 18:07, 9 October 2008

Mods List


NameStatusCreator[s] / Other Developer[s]
Naferia's Reign: Invasion of the Dark Mistress Released, in development
(Latest Version: 5.09.09192008)
Lord Misfit
What will come to be an alternate-universe Duke Nukem story revolving around a pivotal point in the history of Duke Nukem and the Aliens he has faced since the original Duke Nukem 3D. Duke is no longer working alone in his quest, as his enemies ramp up their power and allegiances substantially, as well as their intelligence to a point. Play as up to 15 different characters, with the ability to use multiple characters in the same party, unlike in Hexen[and more like a real RPG]. Monsters are more interactive and to a point more intelligent, able to grab items like health and armor, get damaged by slime and other hazards, and even pick up powerups to make them deadlier in combat. Find money laying around or get it out of your characters' ATM accounts, and use it to buy new items from shops or other NPCs. Voice Acting is also present.
Duke Nukem: Weapon of Mass Destruction Released
(Latest Release: 1.52 [beta])
DeeperThought
Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use.
Duke Plus Released, in development
(Latest Release: 1.86)
DeeperThought
Enhanced Engine Design Capabilities, including: Transparent Water; Giving Monsters Special Flags; Climbable Ladders; Mantling/Grappling on ledges; Bot-Allies; Footstep Sounds; Rain and Snow-based weather effects; Quake3-Style Jump Pads; Slippery Floors; etc. Gravity gun footage
HellDuke TC! Released, in development
(Latest Release: 1.3)
XTHX2, Quakis, Broiler1985, SuperGoofy
HellDukeTC! will make your doom become alive, as the thread name calls it. My main purpose is to create Doom with a different angle and of course my secret recipe. As well as aiming to have a doom theme, we will also introduce you what hell actually means. It is still under development, however it is playable enough with it's satisfying levels, new enemies, new additions, new WEAPONS!, new HUD, CON scripted EVENTS, and much more. And last but not least, extra information can be found at hellreadme.txt. If you have any questions, you can ask me, XTHX2, and contact me. If you like Doom, and if you like challenges, this TC is just what you are in need of!
Nuclear Showdown Released James Stanfield
Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The TC also includes several features for mappers like more keycards, items such as the spacesuit and toolkit, and more textures to work with.
The AWOL Project Source Released, Incomplete Source Reaper_Man, Hudson, Mblackwell, and the entire AWOL TC Team
The AWOL Project Source is the release of the source files for the once highly anticipated mod, The AWOL Project. After several years of sitting idly on the hard drives of the creators, Reaper_Man and Hudson decided to release all of the content for the TC to those who might find it useful. The release includes a few demo maps showing off various effects and AI, as well as all 3 of the drivable vehicles. Most of the code is complete but very few of the maps are. There is an Official 1.0 Patch as well as the AWOL Map Pack available for download also.
Duke Nukem Army Unfinished release, development ceased Kenia
A TC that changes Duke Nukem 3D into an exaggerated army-style shooter. Gameplay footage
Stargate Mod Unreleased, on hold The Commander
The Stargate Mod for Duke Nukem 3D uses Duke Plus as a base. Fight against the Replicators and visit off-world deserts, forests, space ships, and even Atlantis—where anything can happen!
WG Medieval Mod Unreleased, in development William Gee, DeeperThought, Hellbound
Medieval mod with melee combat, magic bows, skeleton knights, dragons and demons. Gameplay footage
Symphony of Orekia (AKA The Mansion) Unreleased, in development Quakis
Resident Evil-style TC with Demons and creepy interiors.
Decay Unreleased, in development Hudson, Cage, others
Survival-horror TC with zombies!
Blood TC Unreleased, in development M210, XTHX2, Zykov Eddy, others
BloodTC is a recreation of Blood (by Monolith Productions) for eDuke32 to bring all the fun and action of Blood to the Eduke32 port. This mod will be more powerful in the future, considering Eduke32 keeps getting better and better.Big thanks LipSheZ, Lezing, Sanek
AMC TC Unreleased, in development James Stanfield and AMC
The AMC TC is a multi-character TC and gameplay modification. There are 8 characters to choose between, each with different weapon sets and items. Fight through the solar system against Duke's old enemies as well as other dark forces that each plan something unpleasent for Earth and Mars. A initial gameplay release with the finished characters, intromap, and Duke usermap episode is planned with actual story based releases later.
Duke Nuke: Return of the King Unreleased, In Development Captain Awesome
Duke Nukem: Return of the King plans to centralize Duke's universe. The game will fix numerous bugs, graphical glitches, logical fallacies, and other problems with Duke3D. The mod will boast an impressive amount of new weapons, and a few alt-fire modes. It will also feature quite a few new enemies or variants, with improved coding over the originals. There is a new thought out approach to the traditional episodes, along with new missions for you to play. It plans to bring a completely fresh experience to the old game, while still being familiar and simple. This mod is 8bit exclusive, and completely incompatible with the HRP. Retains compatibility with most user-maps for replay value.
Duke Meets DOOM Rebirth Unreleased as Rebirth, In Development Hendricks266
Duke Meets DOOM Rebirth is an upgrade of the original vanilla TC "Duke Meets Doom". The basis for this mod is that the original maps are good, but the coding and artwork were sloppy. There are three different flavors available. The first is Classic, which will work in 8-Bit mode. The second is Faithful, which has highres versions of the original art so that the differences of the DOOM and Duke palettes will not hinder it. The third is Updated, which introduces highres content from the jDRP and friends.
Cradle to Grave Unreleased, in development Daedalus, Dimebog, Daedolon, DeeperThought
Cradle to Grave is a hyper-mod aiming to bring the frantic pace and hugely enjoyable gameplay of Blood (by Monolith Productions) into a new medium and with our new granted freedom we'll even be able to implement some of the ideas which didn't quite make it into the original, not limited to new and never released weaponry, enemies, gameplay modes and perhaps even magic. This product exists only as our homage to Blood's spirit and, if successful, it could help bring Blood's glory to new heights.
Duke Theft Auto Alpha Released, In Development The Commander, XTHX2
Duke Theft Auto is based upon the classic DMA/Rockstar game, "Grand Theft Auto" Run, Shoot, Kill, Car Jack your way through many cities on your way of becoming the number one criminal!

Alpha Released for performance testing issues.
RailSingle TC Unreleased, in development LipSheZ
Rail Single is a mod based on early version of DukePlus and includes some amazing features such as 22 weapon types (each weapon has 2 fire modes), approx 30 different voxel ammo pickups and 20 inventory items. Most of RS levels are king-size, but in the spirit of the original Duke Nukem: Atomic Edition. Some level segments made with LEBuild Map Editor.