Full list of structure members: Difference between revisions
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[[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]]) | [[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]]) | ||
[[Members of the tsprite structure]] (for [[gettspr|get]]/[[settspr]]) | |||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 16:42, 21 October 2008
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.
Members of the sprite and hittype structures
Members of the player structure
Members of the sector structure
Members of the userdef structure
Members of the input structure
Members of the projectile structure (for get/setprojectile and get/setthisprojectile)