Full list of structure members: Difference between revisions

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[[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]])
[[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]])
[[Members of the tsprite structure]] (for [[gettspr|get]]/[[settspr]])


[[Category:Structure member documentation]]
[[Category:Structure member documentation]]

Revision as of 16:42, 21 October 2008

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.

Members of the sprite and hittype structures

Members of the player structure

Members of the sector structure

Members of the wall structure

Members of the userdef structure

Members of the input structure

Members of the projectile structure (for get/setprojectile and get/setthisprojectile)

Members of the tsprite structure (for get/settspr)