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New page: <p><font size="6"><center>Advanced FX</center></font> <p><font size="5" color="blue"><b>Doors</b></font></a> <ul> <p><b>A : Vertical Doors</b> <li><a href="ae_doors_a1.htm">A1 Ceiling Doo... |
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< | <br><font size="6"><center>Advanced FX</center></font> | ||
< | <br><font size="5" color="blue"><b>Doors</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Vertical Doors</b> | ||
<li><a href="ae_doors_a1.htm">A1 Ceiling Door</a> | <li><a href="ae_doors_a1.htm">A1 Ceiling Door</a> | ||
<li><a href="ae_doors_a2.htm">A2 Floor Door</a> | <li><a href="ae_doors_a2.htm">A2 Floor Door</a> | ||
<li><a href="ae_doors_a3.htm">A3 Split Door</a> | <li><a href="ae_doors_a3.htm">A3 Split Door</a> | ||
< | <br><b>B : Horizontal Doors</b> | ||
<li><a href="ae_doors_b1.htm">B1 Star Trek Door</a> | <li><a href="ae_doors_b1.htm">B1 Star Trek Door</a> | ||
<li><a href="ae_doors_b2.htm">B2 Split Star Trek Door</a> | <li><a href="ae_doors_b2.htm">B2 Split Star Trek Door</a> | ||
<li><a href="ae_doors_b3.htm">B3 Sliding Door</a> | <li><a href="ae_doors_b3.htm">B3 Sliding Door</a> | ||
< | <br><b><a href="ae_doors_c.htm">C : Swinging Doors</a></b> | ||
< | <br><b>D : Special Doors</b> | ||
<li><a href="ae_doors_d1.htm">D1 Teeth Door</a> | <li><a href="ae_doors_d1.htm">D1 Teeth Door</a> | ||
<li><a href="ae_doors_d2.htm">D2 Rotating Door</a> | <li><a href="ae_doors_d2.htm">D2 Rotating Door</a> | ||
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<li><a href="ae_doors_d9.htm">D9 Multi-Switch Operated Door</a> | <li><a href="ae_doors_d9.htm">D9 Multi-Switch Operated Door</a> | ||
< | <br><li><a href="ae_doors_nomap1.htm">Automatic Closing Doors</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Parallaxing</b></font></a> | ||
<ul> | <ul> | ||
< | <br> | ||
<li><a href="ae_parallaxing_nomap1.htm">Parallaxed Walls</a> | <li><a href="ae_parallaxing_nomap1.htm">Parallaxed Walls</a> | ||
<li><a href="ae_parallaxing_nomap2.htm">Space Textures</a> | <li><a href="ae_parallaxing_nomap2.htm">Space Textures</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Lighting</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b><a href="ae_lighting_a.htm">A : Switch Activated Lights</a></b> | ||
< | <br><b><a href="ae_lighting_b.htm">B : Pulsating Lights</a></b> | ||
< | <br><b>C : Flickering Lights</b> | ||
<li><a href="ae_lighting_c1.htm">C1 Flickering Lights</a> | <li><a href="ae_lighting_c1.htm">C1 Flickering Lights</a> | ||
<li><a href="ae_lighting_c2.htm">C2 Flickering Lights when Shot</a> | <li><a href="ae_lighting_c2.htm">C2 Flickering Lights when Shot</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Horizontally Moving Sectors</b></font></a> | ||
<ul> | <ul> | ||
< | <br> | ||
< | <br><b><a href="ae_horizont_a.htm">A : Stretching / Shrinking Sectors</a></b> | ||
< | <br><b>B : Locator Paths</b> | ||
<li><a href="ae_horizont_b1.htm">B1 Subway Vehicles</a> | <li><a href="ae_horizont_b1.htm">B1 Subway Vehicles</a> | ||
<li><a href="ae_horizont_b2.htm">B2 Two-Way Train</a> | <li><a href="ae_horizont_b2.htm">B2 Two-Way Train</a> | ||
< | <br><li><a href="ae_horizont_nomap1.htm">Pigcop RPV</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Vertically Moving Sectors</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Elevators</b> | ||
<li><a href="ae_vert_a1.htm">A1 Elevators</a> | <li><a href="ae_vert_a1.htm">A1 Elevators</a> | ||
<li><a href="ae_vert_a2.htm">A2 Switch-Operated Elevators</a> | <li><a href="ae_vert_a2.htm">A2 Switch-Operated Elevators</a> | ||
<li><a href="ae_vert_a3.htm">A3 Locked Elevators</a> | <li><a href="ae_vert_a3.htm">A3 Locked Elevators</a> | ||
< | <br><b>B : Ceilings and Floors</b> | ||
<li><a href="ae_vert_b1.htm">B1 Raising and Lowering Ceilings/Floors</a> | <li><a href="ae_vert_b1.htm">B1 Raising and Lowering Ceilings/Floors</a> | ||
<li><a href="ae_vert_b2.htm">B2 Incrementally Raising and Lowering Ceilings/Floors</a> | <li><a href="ae_vert_b2.htm">B2 Incrementally Raising and Lowering Ceilings/Floors</a> | ||
<li><a href="ae_vert_b3.htm">B3 Ceiling Falls when Triggered by Explosion</a> | <li><a href="ae_vert_b3.htm">B3 Ceiling Falls when Triggered by Explosion</a> | ||
< | <br><b><a href="ae_vert_c.htm">C : Piston</a></b> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Rotating Sectors</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b><a href="ae_rotate_a.htm">A : Rotating Sectors</a></b> | ||
< | <br><b><a href="ae_rotate_b.htm">B : Rotate-Rise Sectors</a></b> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Teleporters</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Teleporters</b> | ||
<li><a href="ae_teleport_a1.htm">A1 Teleporter</a> | <li><a href="ae_teleport_a1.htm">A1 Teleporter</a> | ||
<li><a href="ae_teleport_a2.htm">A2 Silent Teleporter</a> | <li><a href="ae_teleport_a2.htm">A2 Silent Teleporter</a> | ||
<li><a href="ae_teleport_a3.htm">A3 One-Way Teleporter</a> | <li><a href="ae_teleport_a3.htm">A3 One-Way Teleporter</a> | ||
< | <br><b><a href="ae_teleport_b.htm">B : Transport Elevator</a></b> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Water</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Water and Submergible Water</b> | ||
<li><a href="ae_water_a1.htm">A1 Water</a> | <li><a href="ae_water_a1.htm">A1 Water</a> | ||
<li><a href="ae_water_a2.htm">A2 Submergible Water</a> | <li><a href="ae_water_a2.htm">A2 Submergible Water</a> | ||
<li><a href="ae_water_a3.htm">A3 Submergible Water with Sloped Underwater Surface</a> | <li><a href="ae_water_a3.htm">A3 Submergible Water with Sloped Underwater Surface</a> | ||
< | <br><b>B : Special Water Effects</b> | ||
<li><a href="ae_water_b1.htm">B1 Rising Submergible Water</a> | <li><a href="ae_water_b1.htm">B1 Rising Submergible Water</a> | ||
<li><a href="ae_water_b2.htm">B2 Rising Submergible Water on Sloped Surfaces</a> | <li><a href="ae_water_b2.htm">B2 Rising Submergible Water on Sloped Surfaces</a> | ||
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</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Demolition</b></font></a> | ||
<ul> | <ul> | ||
< | <br><li><a href="ae_demolition_nomap1.htm">Explosives</a> | ||
< | <br><b>A : Explosions</b> | ||
<li><a href="ae_demolition_a1.htm">A1 Blastable Walls</a> | <li><a href="ae_demolition_a1.htm">A1 Blastable Walls</a> | ||
<li><a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a> | <li><a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a> | ||
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</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>SFX</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Sound Effects</b> | ||
<li><a href="ae_sfx_a1.htm">A1 Activation Sounds</a> | <li><a href="ae_sfx_a1.htm">A1 Activation Sounds</a> | ||
<li><a href="ae_sfx_a2.htm">A2 Ambient Sounds</a> | <li><a href="ae_sfx_a2.htm">A2 Ambient Sounds</a> | ||
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</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Walls</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Types of Walls</b> | ||
<li><a href="ae_walls_a1.htm">A1 Masked Walls</a> | <li><a href="ae_walls_a1.htm">A1 Masked Walls</a> | ||
<li><a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a> | <li><a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a> | ||
< | <br><b>B : Wall Effects</b> | ||
<li><a href="ae_walls_b1.htm">B1 Breakable Glass</a> | <li><a href="ae_walls_b1.htm">B1 Breakable Glass</a> | ||
<li><a href="ae_walls_b2.htm">B2 Mirrors</a> | <li><a href="ae_walls_b2.htm">B2 Mirrors</a> | ||
<li><a href="ae_walls_b3.htm">B3 Forcefields</a> | <li><a href="ae_walls_b3.htm">B3 Forcefields</a> | ||
< | <br> | ||
<li><a href="ae_walls_nomap1.htm">Wall Information</a> | <li><a href="ae_walls_nomap1.htm">Wall Information</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Sprites</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Sprite Effects</b> | ||
<li><a href="ae_sprites_a1.htm">A1 Security Cameras</a> | <li><a href="ae_sprites_a1.htm">A1 Security Cameras</a> | ||
<li><a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a> | <li><a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a> | ||
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<li><a href="ae_sprites_a5.htm">A5 Cranes</a> | <li><a href="ae_sprites_a5.htm">A5 Cranes</a> | ||
<li><a href="ae_sprites_a6.htm">A6 Active Tripbombs</a> | <li><a href="ae_sprites_a6.htm">A6 Active Tripbombs</a> | ||
< | <br><b><a href="ae_sprites_b.htm">B : Spawning Sprites</a></b> | ||
< | <br> | ||
<li><a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a> | <li><a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a> | ||
<li><a href="ae_sprites_nomap2.htm">Demo Cameras</a> | <li><a href="ae_sprites_nomap2.htm">Demo Cameras</a> | ||
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</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>General Effects</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : General Effects</b> | ||
<li><a href="ae_general_a1.htm">A1 Sector Over Sector</a> | <li><a href="ae_general_a1.htm">A1 Sector Over Sector</a> | ||
<li><a href="ae_general_a2.htm">A2 Secret Places</a> | <li><a href="ae_general_a2.htm">A2 Secret Places</a> | ||
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<li><a href="ae_general_a5.htm">A5 Automatic Shooters</a> | <li><a href="ae_general_a5.htm">A5 Automatic Shooters</a> | ||
<li><a href="ae_general_a6.htm">A6 Ventilation Shafts</a> | <li><a href="ae_general_a6.htm">A6 Ventilation Shafts</a> | ||
< | <br> | ||
<li><a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a> | <li><a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Ending Levels</b></font></a> | ||
<ul> | <ul> | ||
< | <br> | ||
<li><a href="ae_ending_nomap1.htm">End-Level Sector</a> | <li><a href="ae_ending_nomap1.htm">End-Level Sector</a> | ||
<li><a href="ae_ending_nomap2.htm">Nuke Button</a> | <li><a href="ae_ending_nomap2.htm">Nuke Button</a> | ||
</ul> | </ul> | ||
< | <br><font size="5" color="blue"><b>Tricks</b></font></a> | ||
<ul> | <ul> | ||
< | <br><b>A : Tricks</b> | ||
<li><a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a> | <li><a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a> | ||
<li><a href="ae_tricks_a2.htm">A2 Transparent Water</a> | <li><a href="ae_tricks_a2.htm">A2 Transparent Water</a> |
Revision as of 21:16, 25 October 2008
Doors</a>
- <a href="ae_doors_a1.htm">A1 Ceiling Door</a>
- <a href="ae_doors_a2.htm">A2 Floor Door</a>
- <a href="ae_doors_a3.htm">A3 Split Door</a>
B : Horizontal Doors - <a href="ae_doors_b1.htm">B1 Star Trek Door</a>
- <a href="ae_doors_b2.htm">B2 Split Star Trek Door</a>
- <a href="ae_doors_b3.htm">B3 Sliding Door</a>
<a href="ae_doors_c.htm">C : Swinging Doors</a>
D : Special Doors - <a href="ae_doors_d1.htm">D1 Teeth Door</a>
- <a href="ae_doors_d2.htm">D2 Rotating Door</a>
- <a href="ae_doors_d3.htm">D3 Open Door Room Lights</a>
- <a href="ae_doors_d4.htm">D4 Close Door Room Lights</a>
- <a href="ae_doors_d5.htm">D5 Touchplate Door</a>
- <a href="ae_doors_d6.htm">D6 Locked Door</a>
- <a href="ae_doors_d7.htm">D7 Switch Operated Door</a>
- <a href="ae_doors_d8.htm">D8 Combination Switch Operated Door</a>
- <a href="ae_doors_d9.htm">D9 Multi-Switch Operated Door</a>
- <a href="ae_doors_nomap1.htm">Automatic Closing Doors</a>
A : Vertical Doors
Parallaxing</a>
- <a href="ae_parallaxing_nomap1.htm">Parallaxed Walls</a>
- <a href="ae_parallaxing_nomap2.htm">Space Textures</a>
Lighting</a>
- <a href="ae_lighting_c1.htm">C1 Flickering Lights</a>
- <a href="ae_lighting_c2.htm">C2 Flickering Lights when Shot</a>
<a href="ae_lighting_a.htm">A : Switch Activated Lights</a>
<a href="ae_lighting_b.htm">B : Pulsating Lights</a>
C : Flickering Lights
Horizontally Moving Sectors</a>
- <a href="ae_horizont_b1.htm">B1 Subway Vehicles</a>
- <a href="ae_horizont_b2.htm">B2 Two-Way Train</a>
- <a href="ae_horizont_nomap1.htm">Pigcop RPV</a>
<a href="ae_horizont_a.htm">A : Stretching / Shrinking Sectors</a>
B : Locator Paths
Vertically Moving Sectors</a>
- <a href="ae_vert_a1.htm">A1 Elevators</a>
- <a href="ae_vert_a2.htm">A2 Switch-Operated Elevators</a>
- <a href="ae_vert_a3.htm">A3 Locked Elevators</a>
B : Ceilings and Floors - <a href="ae_vert_b1.htm">B1 Raising and Lowering Ceilings/Floors</a>
- <a href="ae_vert_b2.htm">B2 Incrementally Raising and Lowering Ceilings/Floors</a>
- <a href="ae_vert_b3.htm">B3 Ceiling Falls when Triggered by Explosion</a>
<a href="ae_vert_c.htm">C : Piston</a>
A : Elevators
Rotating Sectors</a>
<a href="ae_rotate_a.htm">A : Rotating Sectors</a>
<a href="ae_rotate_b.htm">B : Rotate-Rise Sectors</a>
Teleporters</a>
- <a href="ae_teleport_a1.htm">A1 Teleporter</a>
- <a href="ae_teleport_a2.htm">A2 Silent Teleporter</a>
- <a href="ae_teleport_a3.htm">A3 One-Way Teleporter</a>
<a href="ae_teleport_b.htm">B : Transport Elevator</a>
A : Teleporters
Water</a>
- <a href="ae_water_a1.htm">A1 Water</a>
- <a href="ae_water_a2.htm">A2 Submergible Water</a>
- <a href="ae_water_a3.htm">A3 Submergible Water with Sloped Underwater Surface</a>
B : Special Water Effects - <a href="ae_water_b1.htm">B1 Rising Submergible Water</a>
- <a href="ae_water_b2.htm">B2 Rising Submergible Water on Sloped Surfaces</a>
- <a href="ae_water_b3.htm">B3 Waves</a>
A : Water and Submergible Water
Demolition</a>
- <a href="ae_demolition_nomap1.htm">Explosives</a>
A : Explosions - <a href="ae_demolition_a1.htm">A1 Blastable Walls</a>
- <a href="ae_demolition_a2.htm">A2 Ceiling Explosions</a>
- <a href="ae_demolition_a3.htm">A3 Destructable Buildings</a>
- <a href="ae_demolition_a4.htm">A4 Activated Explosions</a>
SFX</a>
- <a href="ae_sfx_a1.htm">A1 Activation Sounds</a>
- <a href="ae_sfx_a2.htm">A2 Ambient Sounds</a>
- <a href="ae_sfx_a3.htm">A3 Echo Effect</a>
- <a href="ae_sfx_a4.htm">A4 One-Time Sound</a>
- <a href="ae_sfx_a5.htm">A5 Wall-Activated Sounds</a>
- <a href="ae_sfx_a6.htm">A6 Staged Sounds</a>
A : Sound Effects
Walls</a>
- <a href="ae_walls_a1.htm">A1 Masked Walls</a>
- <a href="ae_walls_a2.htm">A2 One-Sided Masked Walls</a>
B : Wall Effects - <a href="ae_walls_b1.htm">B1 Breakable Glass</a>
- <a href="ae_walls_b2.htm">B2 Mirrors</a>
- <a href="ae_walls_b3.htm">B3 Forcefields</a>
- <a href="ae_walls_nomap1.htm">Wall Information</a>
A : Types of Walls
Sprites</a>
- <a href="ae_sprites_a1.htm">A1 Security Cameras</a>
- <a href="ae_sprites_a2.htm">A2 Collapsable Sprites</a>
- <a href="ae_sprites_a3.htm">A3 Pool Table</a>
- <a href="ae_sprites_a4.htm">A4 Lightning and Rain</a>
- <a href="ae_sprites_a5.htm">A5 Cranes</a>
- <a href="ae_sprites_a6.htm">A6 Active Tripbombs</a>
<a href="ae_sprites_b.htm">B : Spawning Sprites</a>
- <a href="ae_sprites_nomap1.htm">Exploding Helicopter/Car</a>
- <a href="ae_sprites_nomap2.htm">Demo Cameras</a>
- <a href="ae_sprites_nomap3.htm">Mode-Specific Sprites</a>
- <a href="ae_sprites_nomap4.htm">Mini-Bosses</a>
A : Sprite Effects
General Effects</a>
- <a href="ae_general_a1.htm">A1 Sector Over Sector</a>
- <a href="ae_general_a2.htm">A2 Secret Places</a>
- <a href="ae_general_a3.htm">A3 Conveyor Belts/Water Current</a>
- <a href="ae_general_a4.htm">A4 Earthquakes</a>
- <a href="ae_general_a5.htm">A5 Automatic Shooters</a>
- <a href="ae_general_a6.htm">A6 Ventilation Shafts</a>
- <a href="ae_general_nomap1.htm">Forcing the Player to Start Weaponless</a>
A : General Effects
Ending Levels</a>
- <a href="ae_ending_nomap1.htm">End-Level Sector</a>
- <a href="ae_ending_nomap2.htm">Nuke Button</a>
Tricks</a>
- <a href="ae_tricks_a1.htm">A1 Sector Over Sector Water</a>
- <a href="ae_tricks_a2.htm">A2 Transparent Water</a>
- <a href="ae_tricks_a3.htm">A3 Version 1.3d One-Way Teleporter</a>
- <a href="ae_tricks_a4.htm">A4 Switch Activated Slopes</a>
- <a href="ae_tricks_a5.htm">A5 Enemy Effects</a>
- <a href="ae_tricks_a6.htm">A6 Three-Level Elevator</a>
- <a href="ae_tricks_a7.htm">A7 Reflective Sprites</a>
- <a href="ae_tricks_a8.htm">A8 Reflective Floors</a>
- <a href="ae_tricks_a9.htm">A9 Ladders</a>
- <a href="ae_tricks_a10.htm">A10 Simulating 3D Objects
A : Tricks