Xvel: Difference between revisions
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m Reverted edits by 201.21.216.176 (Talk) to last version by Hunter byte |
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'''xvel''' holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | '''xvel''' holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | ||
The | The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using [[define projecile]]), the speed of the actor should be multiplied by 2.5. | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Revision as of 20:12, 11 February 2009
xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.
The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.