PROJ EXTRA: Difference between revisions

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Where <number> is the damage strength.
Where <number> is the damage strength.


Negative numbers do not work to create a projectile. You must set this value to 0 and have the actor that is hit manually add health back to itself.
Negative numbers do not work to create a healing projectile. You must set this value to 0 and have the actor that is hit manually add health back to itself.


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 22:30, 30 April 2009

PROJ_EXTRA is a defineprojectile property used to set the damage strength of a projectile.

Syntax is:

defineprojectile <tile number> PROJ_EXTRA <number>

Where <number> is the damage strength.

Negative numbers do not work to create a healing projectile. You must set this value to 0 and have the actor that is hit manually add health back to itself.