EVENT KILLIT: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
mNo edit summary
One (talk | contribs)
No edit summary
Line 1: Line 1:
'''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event].
EVENT_KILLIT is a [[EDuke32_event_list|Game Event]].


This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game.
This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game.


Set gamevar RETURN 0 to let the actor die.<br>
Set gamevar [[RETURN]] 0 to let the actor die.<br>
Set gamevar RETURN 1 to let the actor live.<br>
Set gamevar [[RETURN]] to any non-zero value to let the actor live.<br>
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.


[[Category:Events]]
[[Category:Events]]

Revision as of 10:44, 3 May 2009

EVENT_KILLIT is a Game Event.

This event is fired when an actor is about to be killed by the killit command or by the game.

Set gamevar RETURN 0 to let the actor die.
Set gamevar RETURN to any non-zero value to let the actor live.
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.