Findnearactor3d: Difference between revisions
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findnearactor3d <[[actor]]> <distance> <[[gamevar]]> | '''findnearactor3d''' <[[actor]]> <distance> <[[gamevar]]> | ||
Gets the actor ID of the closest <[[actor]]> within <distance> into a <[[gamevar]]>. If no actor within range is found, the [[gamevar]] is set to -1. The input for <[[actor]]> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x, y, and z planes; for finding actors on the x and y planes only, use [[findnearactor]] instead. | Gets the actor ID of the closest <[[actor]]> within <distance> into a <[[gamevar]]>. If no actor within range is found, the [[gamevar]] is set to -1. The input for <[[actor]]> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x, y, and z planes; for finding actors on the x and y planes only, use [[findnearactor]] instead. |
Revision as of 11:18, 4 May 2009
findnearactor3d <actor> <distance> <gamevar>
Gets the actor ID of the closest <actor> within <distance> into a <gamevar>. If no actor within range is found, the gamevar is set to -1. The input for <actor> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x, y, and z planes; for finding actors on the x and y planes only, use findnearactor instead.
By getting the actor ID of a nearby actor, the current actor can use getactor/setactor to edit the properties of the target actor or getangle to face the target actor, among other potential uses.