Onevent: Difference between revisions
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'''onevent''' [EventName] { event body } endevent | |||
Used outside of all [[actor]]s, '''onevent''' defines a special block of [[CON]] code to be executed when a specific [[event]] happens in the game code. [[endevent]] is used to end the statement. Many events can be canceled by setting the [[gamevar]] RETURN to -1 inside the aforementioned block of code. | Used outside of all [[actor]]s, '''onevent''' defines a special block of [[CON]] code to be executed when a specific [[event]] happens in the game code. [[endevent]] is used to end the statement. Many events can be canceled by setting the [[gamevar]] RETURN to -1 inside the aforementioned block of code. | ||
Revision as of 12:12, 4 May 2009
onevent [EventName] { event body } endevent
Used outside of all actors, onevent defines a special block of CON code to be executed when a specific event happens in the game code. endevent is used to end the statement. Many events can be canceled by setting the gamevar RETURN to -1 inside the aforementioned block of code.
gamevar MYMEDPACK 100 1 onevent EVENT_TURNAROUND { palfrom 32 0 0 32 addphealth 5 subvar MYMEDPACK 5 setvar RETURN -1 } endevent
See the EDuke32 event list for a list of all currently valid events in Eduke32.