Qsprintf: Difference between revisions
Jump to navigation
Jump to search
Missing digit |
No edit summary |
||
Line 1: | Line 1: | ||
qsprintf <quote1> <quote2> <gamevar> <gamevar> ... | '''qsprintf''' <quote1> <quote2> <gamevar> <gamevar> ... | ||
Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order. | Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order. | ||
Line 5: | Line 5: | ||
You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a [[gametext]] command used before with that quote. | You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a [[gametext]] command used before with that quote. | ||
onevent EVENT_DISPLAYREST | gamevar TEMP 0 1 | ||
getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has | definequote 254 PLACEHOLDER | ||
onevent EVENT_DISPLAYREST | |||
getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has | |||
redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote | |||
'''qsprintf''' 254 254 TEMP // Place our variable into the %ld string | |||
gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left! | |||
endevent | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:String manipulation]] | [[Category:String manipulation]] |
Revision as of 13:18, 4 May 2009
qsprintf <quote1> <quote2> <gamevar> <gamevar> ...
Copies the text of <quote2> to <quote1>, replacing all variable placeholders %ld with their gamevar values in relative order.
You can use a single quote for both placeholders. Also, you can use a single quote to display many different texts at the same time, since using qsprintf in a quote doesn't alter the text displayed by a gametext command used before with that quote.
gamevar TEMP 0 1 definequote 254 PLACEHOLDER onevent EVENT_DISPLAYREST getplayer[THISACTOR].actors_killed TEMP // Get the number of kills the player has redefinequote 254 ALIENS KILLED: %ld // Redefine a placeholder quote qsprintf 254 254 TEMP // Place our variable into the %ld string gametext STARTALPHANUM 10 10 254 0 0 0 ZERO ZERO xdim ydim // And print to the upper left! endevent