Spritepal: Difference between revisions
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spritepal <number> | '''spritepal''' <number> | ||
Changes the current [[actor]]'s palette reference number to <number>. | Changes the current [[actor]]'s palette reference number to <number>. |
Revision as of 12:33, 4 May 2009
spritepal <number>
Changes the current actor's palette reference number to <number>.
The following is a listing of all the legal values for the spritepal primitive. Palettes can effect 3 different 'layers' of a tile. The easiest way to understand these 3 different 'layers' is by using the stripper sprite. The 3 'layers' are: Background (her skin), Foreground (her clothes), and Minor Foreground (money, accessories, etc).
A color transformation table:
1 = all -> blue 2 = all -> red 3 = normal(=0). 4 = all -> black 5 = red -> brown 6 = all -> green with inverted brightness (Night Vision green) 7 = all -> yellow 8 = all -> green 9 = normal(=0) 10 = blue -> dark red 11 = blue -> green(=22) 12 = blue -> gray(=18) 13 = blue -> dark gray red -> grey 14 = blue -> dark green red -> green 15 = blue -> brown 16 = blue -> dark blue 17 = blue -> green green -> blue brown -> blue 18 = blue -> gray(=12) 19 = blue -> gray green -> red brown -> red 20 = blue -> gray green -> blue brown -> blue 21 = blue -> red 22 = blue -> green(=11) 23 = blue -> yellow 24 = red -> gray gray -> red 25 = green -> red
Note that palette 9 is used for player default color. The palette used for Assault Trooper is palette 22.