PROJ RANGE: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) m Added category. |
Mblackwell (talk | contribs) mNo edit summary |
||
Line 2: | Line 2: | ||
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]]. | Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]]. | ||
When [[PROJ_WORKSLIKE]] includes [[PROJECTILE_FLAG_KNEE]] this number must be equal to the range in [[BUILD]] units. | |||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 17:44, 13 May 2009
The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.
Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.
When PROJ_WORKSLIKE includes PROJECTILE_FLAG_KNEE this number must be equal to the range in BUILD units.