Definecheat: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
"<RESERVED>", // 25 (same as cheat 14) | "<RESERVED>", // 25 (same as cheat 14) | ||
"sfm", // 26 | "sfm", // 26 | ||
To change the two letter combination that's entered before the cheat, see [[Cheatkeys]]. | |||
<!-- All information in this entry was supplied by TerminX in a forum post --> | <!-- All information in this entry was supplied by TerminX in a forum post --> |
Revision as of 10:51, 18 June 2009
definecheat <cheat number> <text to activate cheat>
Similar to definequote. This command does not allow the user to create new cheats with new functionality, but simply allows the user to change the text which activates the hard coded cheats. There are a total of 27 cheats, the first 26 of which can be redefined with definecheat. The cheats and their corresponding numbers are shown below:
"cornholio", // 0 "stuff", // 1 "scotty###", // 2 "coords", // 3 "view", // 4 "time", // 5 "unlock", // 6 "cashman", // 7 "items", // 8 "rate", // 9 "skill#", // 10 "beta", // 11 "hyper", // 12 "monsters", // 13 "<RESERVED>", // 14 (ends episode) "<RESERVED>", // 15 (ends and restarts level) "todd", // 16 "showmap", // 17 "kroz", // 18 "allen", // 19 "clip", // 20 "weapons", // 21 "inventory", // 22 "keys", // 23 "debug", // 24 "<RESERVED>", // 25 (same as cheat 14) "sfm", // 26
To change the two letter combination that's entered before the cheat, see Cheatkeys.