Gotweapon: Difference between revisions
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This is an array of values which specify whether the [[player]] has a certain weapon. | This is an array of values which specify whether the [[player]] has a certain weapon. | ||
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON. | |||
onevent EVENT_RESETWEAPONS | onevent EVENT_RESETWEAPONS | ||
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ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 | ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 | ||
{ | { | ||
setplayer[THISACTOR].'''gotweapon''' | setplayer[THISACTOR].'''gotweapon''' PISTOL_WEAPON ZERO | ||
setplayer[THISACTOR].ammo_amount | setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO | ||
} | } | ||
} | } |
Revision as of 00:47, 9 September 2009
This is an array of values which specify whether the player has a certain weapon.
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
onevent EVENT_RESETWEAPONS { ifvare MULTIMODE 1 { ifvare VOLUME 0 { ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1 { setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO } } } } endevent