Differences between Player and Holoduke: Difference between revisions
Jump to navigation
Jump to search
Created page with 'An player actor and a Holoduke seems to share several attributes. Care must be taken while using events related to an actor APLAYER. A player and a hologram have the same [[picn...' |
mNo edit summary |
||
Line 1: | Line 1: | ||
A player actor and a Holoduke seems to share several attributes. Care must be taken while using events related to an actor APLAYER. | |||
A player and a hologram have the same [[picnum]], [[statnum]], [[yvel]], etc. This is most likely proposital in order to avoid an enemy tell the differences. | A player and a hologram have the same [[picnum]], [[statnum]], [[yvel]], etc. This is most likely proposital in order to avoid an enemy tell the differences. | ||
One difference that seems to be constant is the [[owner]]. A hologram always will return an value of -1. A player will return a specific value, or a value of zero during [[EVENT_EGS]]. | One difference that seems to be constant is the [[owner]]. A hologram always will return an value of -1. A player will return a specific value, or a value of zero during [[EVENT_EGS]]. |
Revision as of 10:10, 17 October 2009
A player actor and a Holoduke seems to share several attributes. Care must be taken while using events related to an actor APLAYER.
A player and a hologram have the same picnum, statnum, yvel, etc. This is most likely proposital in order to avoid an enemy tell the differences.
One difference that seems to be constant is the owner. A hologram always will return an value of -1. A player will return a specific value, or a value of zero during EVENT_EGS.