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'''addweapon''' | '''''addweapon''''' ''weapon'' ''amount'' | ||
'''''addweapon''''' adds ''weapon'' with ''amount'' of ammo to the nearest player. See [[addweaponvar]]. | |||
If the player has | If the player already has ''weapon'' with full ammo, execution of subsequent code is halted in a fashion similar to [[break]]. | ||
''weapon'' can be one of the following, taken from ''duke3d.h'': | |||
KNEE_WEAPON | |||
PISTOL_WEAPON | |||
SHOTGUN_WEAPON | |||
CHAINGUN_WEAPON | |||
RPG_WEAPON | |||
HANDBOMB_WEAPON | |||
SHRINKER_WEAPON | |||
DEVISTATOR_WEAPON | |||
TRIPBOMB_WEAPON | |||
FREEZE_WEAPON | |||
HANDREMOTE_WEAPON | |||
GROW_WEAPON | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] |
Revision as of 01:57, 9 November 2009
addweapon weapon amount
addweapon adds weapon with amount of ammo to the nearest player. See addweaponvar.
If the player already has weapon with full ammo, execution of subsequent code is halted in a fashion similar to break.
weapon can be one of the following, taken from duke3d.h:
KNEE_WEAPON PISTOL_WEAPON SHOTGUN_WEAPON CHAINGUN_WEAPON RPG_WEAPON HANDBOMB_WEAPON SHRINKER_WEAPON DEVISTATOR_WEAPON TRIPBOMB_WEAPON FREEZE_WEAPON HANDREMOTE_WEAPON GROW_WEAPON