PROJECTILE BOUNCESOFFSPRITES: Difference between revisions

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It works for hitscan...
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If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not reflect [[ifhitweapon]] or [[ifwasweapon]] commands (and causes the enemies to not activate hit animation). Only works with [[PROJECTILE_FLAG_RPG|RPG-type]] projectiles.
If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not reflect [[ifhitweapon]] or [[ifwasweapon]] commands (and causes the enemies to not activate hit animation).


[[Category:Projectile_Workslike_flags]]
[[Category:Projectile_Workslike_flags]]

Revision as of 23:55, 20 November 2009

If this is included in the PROJ_WORKSLIKE variable, then the projectile will not reflect ifhitweapon or ifwasweapon commands (and causes the enemies to not activate hit animation).