User:Fox/test/Members of the player structure: Difference between revisions
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Inventory | |||
*[[ | *[[airleft]] | ||
*[[ | *[[boot_amount]] | ||
*[[firstaid_amount]] | |||
*[[heat_amount]] | |||
*[[heat_on]] | |||
*[[holoduke_amount]] | |||
*[[holoduke_on]] | |||
*[[holster_weapon]] | |||
*[[invdisptime]] | |||
*[[inven_icon]] | |||
*[[jetpack_amount]] | |||
*[[jetpack_on]] | |||
*[[max_shield_amount]] | |||
*[[refresh_inventory]] | |||
*[[scuba_amount]] | |||
*[[scuba_on]] | |||
*[[shield_amount]] | |||
*[[steroids_amount]] | |||
Weapons | |||
*[[ | *[[aim_mode]] | ||
*[[ | *[[ammo_amount]] | ||
*[[auto_aim]] | |||
*[[curr_weapon]] | |||
*[[gotweapon]] | |||
*[[hbomb_hold_delay]] | |||
*[[hbomb_on]] | |||
*[[kickback_pic]] | |||
*[[last_full_weapon]] | |||
*[[last_weapon]] | |||
*[[max_ammo_amount]] | |||
*[[quick_kick]] | |||
*[[random_club_frame]] | |||
*[[rapid_fire_hold]] | |||
*[[reloading]] | |||
*[[return_to_center]] | |||
*[[show_empty_weapon]] | |||
*[[subweapon]] | |||
*[[wantweaponfire]] | |||
*[[weapon_ang]] | |||
*[[weapon_pos]] | |||
*[[weapon_sway]] | |||
*[[weaponswitch]] | |||
*[[weaprecs]][2] | |||
*[[weapreccnt]] | |||
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Revision as of 07:10, 2 December 2009
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure: |
[1] Unused members. The game doesn't use them. |