PROJECTILE BOUNCESOFFSPRITES: Difference between revisions

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It works for hitscan...
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If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not reflect [[ifhitweapon]] or [[ifwasweapon]] commands (and causes the enemies to not activate hit animation).
If this is included in the [[PROJ_WORKSLIKE]] variable, then the projectile will not respond to [[ifhitweapon]] or [[ifwasweapon]] commands and enemies do not incur damage.


[[Category:Projectile_Workslike_flags]]
[[Category:Projectile_Workslike_flags]]

Revision as of 14:57, 23 December 2009

If this is included in the PROJ_WORKSLIKE variable, then the projectile will not respond to ifhitweapon or ifwasweapon commands and enemies do not incur damage.